JumpZone

This is a parachute jumping game made for Cisco. I helped design the game, animated the characters, and did the programming in ActionScript 3.0.

Customize your character, then try to land on a moving target while collecting goodies and avoiding baddies. You can use the clouds to help slow your descent. As you advance you can unlock new special parachute that help you control your speed or collect goodies.

Postman Mania

This is a top-down racing game with simple physics I made for Nickelodeon/Free Realms. I did all the programming in ActionScript 3.0 using the assets they provided.

You play as a postman trying to deliver packages while crazy drivers attempt to run you off the road. You have a secret weapon though, a missile launcher :) Pick up ammo and blast your way through rush-hour traffic!

Ninja Star Challenge

A classic angle/power projectile game with a ninja theme made for Nickelodeon/Free Realms. I did all the programming in ActionScript 3.0 using the assets they provided.

There are three modes of play: Time Trial gives you one minute to shoot as many vultures and bats out of the sky as you can. Test Your Aim gives you 5 stars to hit 3 targets that get increasingly smaller and farther away. BobGoblin Battle pits you against a computer-controlled goblin. First one to hit the other 3 times wins.

Animax Squares

Quiz show + Tic Tac Toe = Animax Squares, the Hollywood Squares style game starring Animax's original characters. I did all the programming in ActionScript 3.0 using the assets they provided.

Saucer Shootout

This is a top-down space shooter inspired by 80's arcade classics like R-Type and 1941. The game is still in an early state. I started it as a demo so I could get a job making Flash games. It worked, and I've been too busy since then to finish the game.

I made the art in Flash CS4, and did the programming in Flex Builder 3. I also used the Flex framework for the UI elements as an exercise in mixing standard Flash assets with Flex components. I've decided that for most games it's not worth the extra overhead to use the Flex components.